

It's easy to justify taking a weak Fire type like Raize at the moment because Fire Type in general is held back by the fact it has zero offensive special attackers and its strongest physical move is 75 power. The higher the level cap rises the more Raize's lackluster unevolved stats are going to lag behind, and if their trend of not giving pre-evolved forms any new moves past a certain level continues its movepool is also going to falter even more than it already does.


Raize I don't support nerfing at the moment. I do think the idea of just having it apply flat reductions while on the field shows promise but I do feel that applying lasting buffs is kind of part of the design of Kinu. What do you guys think about this? I know that the propositions 3 for kinu and 2 for raize can be a bit harsh. When they do show up, Omninesians treat them with the respect reserved for the guardian spirits of the Banyan. When he leaves the field, ennemies temtems gets +1 speed Kinu's Information Description The elusive Kinu are some of the rarest Nature Temtem in the Myrisles - to the point that some tamers think them a mere legend.
#KINU TEMTEM UPGRADE#
I have some suggestions (feel free to discuss about that, maybe it's a bad idea, or if you have idea to upgrade it)ġ/ Protector : When Kinu is on the field, the damages recieved by the allied temtem are reduced by 20%Ģ/ Protector : When kinu comes on the field, the allied temtem will recieved a shield of X% of his total HP (the shield damages are calculated with the defenses of the temtem who have the shield, and if he switch, the shield is removed)ģ/ Protector : When kinu comes on the field, the allied temtem gets a +1def and def spe buff (as it is right now), but when kinu leaves the field, the allied temtem gets a -1 def def spe (it can be an other temtem than the one who gets buffed of course)įor Raize : (basically same as 1 and 3 for Kinu)ġ/ Demoralize : When Raize is on the field, ennemies speed is reduced by 50%Ģ/ Demoralize : When Raize comes on the field, ennemies temtems gets -1 speed. As the "enter the field" traits are probably the strongest traits in the game right know, and are very hard to balance (because you can't add 0.5 stage).
